
Now, about Art Rage, I'd be more inclined to vote for it (and Expresii, for what I have been able to dig about it, although is quite a more specific/specialized tool, even among already niche tools like these painting apps are).īut yeah, Expresii's author IS an artist (and seems a good one), Art Rage's author (if anyone was able and lucky to read his famous and revealing/great reddit post about his whole story in developing software for artists) is an artist, and also wanted to make tools for artists : They understand the deals and the issues. And game art often requires a lot of what an image editor like Photo provides. As u can't always depend only on nice illustration projects. Illustration often requires a bit of everything, not to mention that most freelancers, we do a bit of everything, including graphic design, UI, textures, retouch, etc. And till recently, did not even had a text tool, and like happens with krita, the text tool, and other image editing features, are painful to use in those. Same issue with Paintstorm, which indeed has the limit by software. Rebelle is fine if you don't need to paint on 20k x 20k pixels canvases (for bigger format printing than A4 300dpi, etc). So, in a way, for the same reason, yep, Photo can be used just the same.

One better go for it if going for a job in the industry.

I would say that AP and AD are about as good at brush based art as their Adobe equivalents, which means they are a bit of a struggle but they can do the job if you have the pure will to fight through, but there is a reason all concept art looks the same.Īnd still, PS is the absolute concept art industry standard, at least in games.
